How Many Image Uploads Can You Have With Free Fineartamerica

Pixels.com Launches "Set Your Own Price" Licensing Business

That's me from 10+ years ago.   My employees laugh that I still use this as my headshot.

Artists and photographers get pushed around on the internet all the time, and as the owner of Pixels.com, FineArtAmerica.com, and many other online art sites... I hear near it quite oftentimes.   Our discussion forum is one of the almost active art/photo forums in the world - averaging one new mail every minute of every day.

We've been in the "print on demand" concern since 2006 and have helped hundreds of thousands of artists and photographers sell millions of canvas prints, framed prints, metal prints, greeting cards, phone cases, and more.

Realistically, at that place are millions of artists and photographers all over the earth who would like to earn a living selling their images as printed products and image licenses.   Unfortunately, there are only a handful of companies that dominate the impress-on-demand and image-licensing markets (think Cafepress, Zazzle, Getty Images, Shutterstock, etc.)... and their concern practices are non ever "seller friendly".

If you desire to sell your images on any of those websites... you accept to sell them according to each company's stated prices and commissions... have them or leave them.

Do you want to sell your images as royalty-free downloads on Shutterstock?   You tin... but y'all accept to allow them to gear up your prices for you, and you have to will willing to accept approximately 20% of those prices as your commission.   Shutterstock will sell your images for about $two.50, on boilerplate, which means that yous'll earn approximately $0.50 per sale.

Licensing: A New Business Model

Set your prices every bit loftier or as depression equally you want to set them.   The prices that you fix are exactly how much you'll earn.

Control which images you desire to sell... which sizes you want to offer for sale for each epitome... and which type of licenses you desire to sell.

Modify your sizes, prizes, and license types at whatever fourth dimension.

Add and delete images at any time.

Sell royalty-free and/or rights-managed licenses.

If you don't like the terms of our licenses, yous can create your own custom licenses.

Nosotros don't require whatsoever exclusivity, at all.

Do yous want to sell canvass prints of your images?   Society6.com will practise that for you, but they'll only pay you $eight per sale.   Take it or leave it.

If you lot don't like those terms, then your only selection is to "leave it" and not do concern with those companies.   That'south perfectly OK.

Other companies eventually pop upward offering better terms, and suddenly, you lot've got competition.

That's skilful.   Here's why.

Since 2006, FineArtAmerica.com has allowed our sellers to set their prices as high or equally low as they desire to and sell their images on products such as canvas prints, framed prints, greeting cards, iPhone cases, and more.   If y'all desire to earn $500 each time y'all sell a canvas print on FineArtAmerica.com, go for information technology.   Set your cost on FAA to $500.   Believe it or not, nosotros have lots of sellers who sell sail prints on a regular basis for $500+.

If you desire to earn $ane each time you sell a canvass print, that's fine, as well.   Set your price to $1.

Side Note - For international artists, we also own Pixels.com, FineArtEurope.com, FineArtEngland.com, FineArtDownUnder.com, and many others.

Our business concern model is very simple.   We accept your prices... nosotros mark them up to cover our cost of materials (e.g. frames, mats, etc.)... nosotros add together in our production costs (eastward.g. cutting, assembling, aircraft, etc.)... and that's the final price that nosotros show to our buyers.   Y'all (the seller) get to earn whatever y'all want to earn on each sale, and we just mark everything up to make sure that we're a profitable business, besides.

You go to ready your prices as high or as depression as you lot want to... change your prices at whatever time... ready dissimilar prices for dissimilar products (e.yard. $two.fifty for a greeting card vs. $ten for an iPhone instance)... add together new images for sale at any time... and delete images at any fourth dimension.

Everything is controlled by you.

That's the way it should exist.

This business model has been very successful for u.s.a..   Nosotros're the largest online fine art site in the earth... we have millions of images from the earth'due south greatest artists and photographers... and we pay out millions in commissions to those artists and photographers each year.

What's the point of all this?

In the print-on-need earth, you have a option.   You lot don't have to settle for $8 when you sell a canvas print.   You tin partner with a visitor that dictates prices to you... or y'all can partner with FineArtAmerica.com and control your prices on your own.

In the paradigm licensing world, that selection doesn't exist.   Getty Images sets the price of each prototype on their site and pays you a 20% committee.   Shutterstock sets the prices on their site and pays you a xx% commission.   Fotolia sets the prices on their site and pays you lot a 20% committee.

Shutterstock.com sells your images for $2.50, on average, which ways that yous'll earn $0.l per sale.   Fotolia.com sells your images for less than $1, which means that you lot'll earn less than $0.20 per sale.

The options go from bad to worse to worse.

In the epitome licensing earth, artists and photographers don't have many options regarding prices and commissions.

We're going to practice something most that:

i.   We're getting into the licensing business organisation.

2.   We're getting into the licensing business with the best domain name in the world for an image licensing business: Pixels.com.

iii.   We're getting into the licensing business with a proven concern model that we've used to dominate the online art world since 2006: set your own prices.

iv.   We're an independent company serving independent artists and photographers all over the globe.   We take no investors.   We have no lath of directors.   We are very assisting from our art business organization.   The only people that we reply to are our customers - our buyers and sellers.

I can't emphasize #4, plenty.   Every major print-on-demand and image-licensing business is endemic by a big corporation or a large investor group.   Every single ane... except for FineArtAmerica.com / Pixels.com.

Keep reading, below, and I'll explain exactly how our new licensing concern is going to work... why information technology's going to work for both buyers and sellers... and how a pocket-sized, independent business from Santa Monica, CA, is going to milkshake-up the corporate-dominated licensing world.

Nosotros did it for prints-on-demand.

Nosotros're going to exercise it again for image licensing.

How Information technology Works

If you're not familiar with epitome licensing, in general, please read this article to familiarize yourself with the terminology.

Here's how our new licensing business organisation works:

1.   You sign up to be a seller on the commercial licensing version of Pixels.com (http://licensing.pixels.com).

2.   You upload your images.

3.   You set your ain prices for the various image sizes that we offer (e.m. small, medium, large, x-large, full-resolution).

4.   You decide whether you want to sell your images royalty-free, rights-managed, or both.

five.   Yous're done.

We and so take your images and add together them to our search engine and so that buyers can find them and purchase them.

The prices that nosotros bear witness to our buyers are going to be 30% higher than the prices that you set.

To restate that equally but as possible, we take your prices and marker them upwardly 30%.   You earn the price that you set.   We earn the markup.

Here's an example.   If you set your price to be $100 for ane of your small, royalty-gratis images... we're going to take that cost, marker information technology up 30%, and show it to the heir-apparent as $130.   When the buyer buys it, we're going to procedure the buyer's payment for $130, pay you your $100, and keep the $30 for ourselves so that this is a profitable business organisation.

For the math afficianos out there, y'all're taking home 77% of the sale price.

$100 divided by $130 is equal = 77%.

That'due south information technology.   Fix you prices as high or as low as you desire them to be, and whatever prices you set, that's exactly how much y'all're going to earn.   We're simply going to add a markup on top.

A picture is worth a thousand words (no pun intended)... take a look at this moving-picture show, beneath:

That's an bodily screen capture from our image uploading page.   This is for an image that's three,600 pixels wide past 1,969 pixels tall.   As you tin can see, our pricing system lets you set your prices every bit high or every bit low every bit y'all desire them to exist just by editing the prices in each text box.

Once you're washed setting your prices and click submit, here'due south what your image will look like to a heir-apparent:

Notice - the prices are 30% higher than the prices that y'all set, as discussed above.

The buyer at present picks an image size (e.g. 500 pixels x 273 pixels), clicks "Add to Cart", and gain through the checkout screens.

It'south a very uncomplicated business, and we make all of the licensing information easily accessible correct there on the image page and so that our buyers tin can sympathize exactly what rights they're purchasing when they purchase an image.   Buyers don't take to hunt all over Pixels.com to find our licensing terms or be legal experts to decipher what they tin can and can not do with your images.   It's all right in that location on the page.   What rights come forth with the royalty-free license?   Merely click on "Simple License Language".   Do you want to read the actual, legal licensing document?   Click on "Full License Document".

That's information technology.

You lot get to chose which image sizes you lot desire to offer for sale... ready unlike prices for each available size (if desired)... set different prices for each of the images in your portfolio... alter your prices whenever you want to... add together new images whenever you want to... and delete new images whenever y'all want to.Everything is controlled past you lot.

Now - I've mentioned the terms "royalty-free" and "rights-managed" a few times in this this article, already, with the assumption that you know what those terms hateful.   In the next section, below, nosotros're going to ascertain those terms, evidence you lot how you tin can sell both types of licenses on Pixels.com, and show you how to control your prices independently for all of our bachelor license options.

License Types: Royalty-Free vs. Rights-Managed

There are generally two types of licenses in the image licensing world: royalty-free and rights-managed.

Royalty-Free

When you purchase a royalty-free image license from whatsoever image licensing site, the license by and large allows you to do whatever you want to do with the image, forever, with very few restrictions.   If you want to employ the image on a billboard, you tin.   If you want to use the image in a Telly commercial, you can.   If you want to impress the paradigm on the side of a blimp, yous tin.   If you want to utilize the image to produce v million mousepads that y'all're going to sell at Walmart, y'all can.

If you lot want to do all of those things at once, you can.

Once you've paid the price to download the paradigm and agreed to the terms of the royalty-complimentary license, yous can do almost annihilation that y'all want to do with the image, forever.

Notice the word "almost".   There are, more often than not, a few restrictions that come along with a royalty-free license.

i.   The image buyer (i.eastward. the licensee) tin can't endeavour to resell the image.   That is - a heir-apparent can't buy 1 of your images from you via Getty Images and then put your epitome upward for sale on Shutterstock or any other epitome licensing site.   To do that would force you (the licensor) to compete against your ain epitome.   That would obviously be bad.   If a heir-apparent could buy a royalty-free license from you for one of your images for $10 and and then offer that same image for sale on another website for $1, that would exist very bad for you lot.   So - that'southward not allowed.

two.   The image buyer (i.e. the licensee) can't put the image upwardly for sale on "print on demand" websites such as Cafepress, Fine art.com, FineArtAmerica.com, etc.   The logic is the aforementioned equally #i, above.   A buyer tin can't force y'all to compete against yourself by taking one of your images and offering it for sale as physical products (e.g. canvas prints, mousepads, etc.) on a "print on demand" site.

iii.   The image buyer (i.east. the licensee) can't sublicense the image to anyone else.

The rules, higher up, apply to the buyer.   They don't utilize to y'all.   If you want to offer your images for sale on Getty Images, Shutterstock, and Pixels.com, for case, that'southward completely up to you.   You can do whatever you lot want to you lot.   You are the image owner.

If yous want to sell royalty-complimentary image licenses on Pixels.com AND sell prints on Cafepress, as well... that's absolutely fine, as well.

Once again - you lot are the image possessor.   You tin do whatever you desire to do with your images.

Someone who purchases a royalty-gratuitous license to i of your images does not become the owner of the image.   You lot are ever the epitome possessor.   The buyer is buying a license which grants him certain rights to exercise things with your epitome.

In the case of a royalty-costless license, the buyer is buying the rights to practise anything he wants to exercise with your image except for #one - 3, above.

If the buyer wants to produce 5 one thousand thousand posters using your prototype and sell them at Walmart, he tin can do that.   If he uploads your image to FineArtAmerica.com and tries to sell the image at that place as posters, that'southward non allowed considering FineArtAmerica.com is an "on demand" business.   That's a direct violation of the license.

Then - how much should yous exist paid to allow someone to do almost annihilation they desire to with your prototype for the residue of fourth dimension?

Shutterstock thinks you lot should exist paid most $0.50?

We think you should exist paid any you want to be paid.

What if you lot don't want your image to be used by someone for almost whatsoever purpose until the end of time?

That's where "rights-managed" images come into play.

Rights-Managed

When a buyer purchases a rights-managed license from an image licensing visitor, the license prevents the buyer from doing anything with the image except for those uses that are specifically allowed by the license.   For example, a rights-managed license might say something like this:

"Y'all tin not do annihilation with this image except use information technology to make jigsaw puzzles.   You are allowed to make upwards to 100,000 jigsaw puzzles of any size.   This license expires 1 year after the appointment of buy."

There you go.   That'due south a very uncomplicated rights-managed license.   There would exist lots of extra legal language in the bodily license document, merely the purpose of the license is succinctly stated, above.

The buyer can use the image to produce jigsaw puzzles.   The buyer can produce up to 100,000 jigsaw puzzles over the course of i year.   Later on one year, the buyer has no more rights to do annihilation with the image.

Just similar a royalty-complimentary license, the heir-apparent can't force yous to compete confronting yourself by uploading the image to an image licensing website or impress-on-demand website, and the heir-apparent can't sublicense the paradigm to anyone else.

Which license is right for you?

For many artists and photographers, the thought of selling an prototype via a royalty-costless license is very daunting because y'all take no idea how, when, or where your paradigm volition exist used.   You may see your image on a billboard two years from now.   You lot may meet your image on the side of a coach ten years from now.   Yous're going to get paid once for the license, then the heir-apparent who buys the license can do nigh annihilation that he wants to do with the paradigm until he dies.   That'due south scary to a lot of artists and photographers.

If that doesn't scare you, so go for information technology.   Royalty-free licensing is for yous.

If you prefer to control how, when, and where your prototype tin can be used, and then rights-managed licensing is for you.

With Pixels.com, you become to cull.   If you lot want to sell an image royalty-free, great!   If you desire to sell an image rights-managed, great!   If y'all desire to sell an image both ways, bully!   If you want some of your images to be royaly-complimentary and some of them to be rights-managed, great!   If you desire to ready unlike prices for royalty-free vs. rights-managed, bully!

It'southward all up to you lot.

Allow's take another expect at that Pixels.com prototype upload screen, and now allow'due south add the department about rights-managed licenses:

That looks a lot more complex, as information technology should, because rights-managed licenses are more complex.

Information technology'south really not that complex to empathize, though.   On Pixels.com, we've created several types of rights-managed licenses which include pre-written language to draw exactly what the buyer is allowed to do with your epitome should the buyer purchase that item type of license.   The language describes what can be done with the epitome and for how long it can be done.

For example, here's the elementary language for our "Advertisements (TV)" license:

"With this license, the licensee (i.e. buyer) is purchasing the right to download the licensed prototype and use the image to create a digital advert that will appear on goggle box, including broadcast TV, cable Television receiver, and digital streaming TV.   This license has no quantity restriction. The licensee may create an unlimited number of TV ads and run the ads an unlimited number of times during the term of the license.   This license is valid for two years. Once the license expires, the licensee would need to purchase a new license in order to continue creating and running advertisements using the epitome."

That'southward pretty self-explanatory.   The buyer tin can use your image in an unlimited number of Goggle box commercials during a two-year menses.   If the heir-apparent wants to use the image for additional years, he would need to purchase a new license once this one expires.

If that sounds proficient to you, and then all you lot take to exercise is enter in a price side by side to that particular license on our image upload screen.   In the screen capture, above, the cost is set to $110.

And then - if a heir-apparent wants to use this item image in a Boob tube commercial for up to two years, the buyer would end up paying $143 on Pixels.com (that's $110 plus the 30% markup), and the seller would proceed the $110 that he wanted.

If you don't want to license your image for use on TV, and then only leave that price blank.   It'due south that like shooting fish in a barrel.

Here'southward what the buyer sees on Pixels.com when he's purchasing a rights-managed image:

If you desire to see that page working live on our site, click here.

Just as before with royalty-gratis licenses, all of the licensing language is hands accessible from this page so that buyers understand exactly what they're buying. What rights come along with rights-managed license that you selected? Only click on "Uncomplicated License Language". Do you want to read the bodily, legal licensing document? Click on "Full License Document".

With this detail license type (Tv set Ads), the buyer is purchasing the right to utilize your image in TV commercials for up to to years.   The price for that right is $143.

If y'all wait at the screen capture, above, you'll notice that in that location are additional options for "Unit Count" and "Term Length".

For certain types of rights-managed licenses that involve the creation of concrete products (e.g. the merchandise licenses), yous may want to be compensated for each unit of measurement that the heir-apparent intends to produce.   That's where the unit count comes into play.

If the license has a "per unit price" (refer back to the upload screen), then the buyer needs to indicate how many units he intends to produce earlier he gain to the checkout screen, and then the cost of the license will increase according to your "per unit price".

Let's just expect at a motion-picture show:

In this example, you want to sell a Trade license for $120 (base toll) + $0.001 per unit.   We're going to markup those prices by thirty% and show them to the heir-apparent equally $156 + $0.0013.

Allow'south take a await:

In this example, the buyer has selected the Trade license and indicated his intention to produce up to 50,000 units during the two-year term of the license.

How much does he pay?   $156 + $0.0013 * x,000 = $169

How much practice you earn?   $120 + $0.0010 * 10,000 = $130

That's information technology.   For some of the licenses, you just become to set a base of operations cost.   For other licenses, you go to set a base price + a per unit price.   It depends on the license.

For the Television receiver license, for example, it doesn't make much sense to accept a "per unit of measurement" price.   Information technology puts an unnecessary burden on the buyer if you endeavor to restrict how many times the commercial can air on Tv set.   Who wants to buy an epitome to use in a TV commercial if the license says that the commercial can merely air 500,000 times, for example?   No one.   The buyer will simply movement on and pick an image from another artist... or another website... or option a royalty-gratis image... etc.   The buyer volition chose an image that doesn't have too many restrictions on it.

That concluding sentence is the real trick to rights-managed licenses.   You want to control what the buyer tin can do with the image, but you lot don't want to exist and so controlling that the buyer gets frustrated or scared and just buys an image from someone else.   Information technology'due south a fine balancing deed.

That's why all of our rights-managed licenses take terms of 2 years or longer.   In general, that gives the buyer plenty of fourth dimension to practice what he wants to practise (due east.g. produce merchandise for resale, put the paradigm on magazine cover, etc.) while still giving you lot, the seller, some peace-of-heed that the buyer tin't use the image indefinitely.

Nosotros're trying to bring simplicity to the otherwise complex world of rights-managed licensing.

If you want to see how complex this world is correct at present, go to the following folio on GettyImages.com and effort to buy the paradigm for use on the cover of a magazine:

http://www.gettyimages.com/detail/photo/texas-fort-worth-stock-yards-area-cowgirl-high-res-stock-photography/200436329-001

At present effort to buy this image from Pixels.com for use on the comprehend of a mag:

http://licensing.pixels.com/products/nighthawks-edward-hopper-digital-download.html?licensetype=1&licenseid=10

Information technology'southward much easier.

What if I want to sell a rights-managed prototype that doesn't fall into one of your predefined license types?

No problem.   You can create your own custom licenses.   Yes - actually!

With each custom license that you create, you get to specify exactly what the buyer can do with your image, how long he gets to exercise it, and how you desire to exist compensated.

I don't want to spend a lot of time discussing this topic in this article (it's already a very long article).   Join Pixels.com, login to your business relationship, and you'll meet an icon that says "Image Licenses".   Click there, and you can create your own custom licenses.

If you want to create a license that allows a buyer to use your prototype on the side of a satelite that'south beingness put into orbit... and you want to be paid $x,000 for that license... become for it.   You tin do any y'all desire to do.

BUYERS: Why is this business organization model going to work?

Why would a buyer desire to buy from Pixels.com every bit opposed to GettyImages.com or Shutterstock.com?

Since nosotros allow our buyers to set their prices as high or as low as they want to, Pixels.com is going to accept millions of images at all price points.

If a heir-apparent expects to pay $ii.50 per image based on years of buying on Shutterstock.com, at that place volition be plenty of artists and photographers on Pixels.com who are willing to sell at that low price point and even lower.

If a buyer is looking for premium images that aren't available anywhere else online and is willing to pay $100+ for those images, Pixels.com is going to have millions of those images, besides.

Why?   Nosotros're the simply licensing visitor that lets our sellers fix their prices as high as they want to, and as a result, we're going to attact the highest-caliber artists and photographers in the globe.   "Concenter" isn't even the right discussion.   We don't have to attract them.   We already work with them.   We have all of their images on our servers.   They've been selling their images as sheet prints, framed prints, etc. with united states since 2006.   Now - many of them volition begin licensing their images for the first time ever.

SELLERS: Why is this business model going to work?

1.   Yous get to set your prices as high or as depression as you want to.

2.   You lot get to control which images you want to sell... which sizes you desire to sell... and what blazon of licenses yous want to sell.

iii.   You go to change prices and sizes at any time.

4.   You go to add images at any time.

5.   You go to delete images at whatever time.

half dozen.   You get to sell royalty-free and/or rights-managed licenses.

7.   If yous don't similar our pre-configured rights-managed licenses, you get to create your ain.

8.   You don't accept to sell with united states of america exclusively.   If you lot want to keep selling on Shutterstock and other sites, go for it.

Hither come the big ones...

9.   You can sell your images on Pixels.com at lower prices that you sell them on other sites... and however earn more money that yous practise on other sites.   Here'south a very quick example.   Permit's say that 1 of your images sells on Shutterstock for $10.   You're going to earn xx% of that.   20% of $10 is $2.   So - you earned $ii on the sale.   Now - put the same image for sale on Pixels.com, and fix the amount that you want to earn to be $seven.   Nosotros're going to mark that up thirty% to $ix.x.   At present - call back about that.   Your image sells on Pixels.com for $9.x, and $7 goes into your pocket.   You lot sell the exact aforementioned image on Shutterstock for $ten, and $two goes into your pocket.   Call back about that.   Now... recollect about that again... simply in case it didn't register the first fourth dimension.

ten.   Since our sellers earn more from each sale on Pixels.com that they practice elsewhere, they are much more likely to refer buyers to Pixels.com than they are to other sites.   This is exactly why our fine art business is successful.   Why would you ever ship a heir-apparent to Shutterstock to purchase your image for $10 (putting $2 in your pocket) when you lot could send the buyer to Pixels.com to purchase your epitome for $9.lxxx (putting $7 in your pocket)?

Now - hither's where lots of image licensing companies fail.   There are plenty of epitome licensing companies that effort to offer their sellers higher commissions than Shutterstock or Getty Images with the hope that they'll concenter lots of sellers... and that those sellers volition bring along lots of buyers with them.

That'due south not the example.   Sellers don't bring buyers with them.   Sellers join an image licensing site, and they await the site to bring the buyers to them.

Nosotros know that very well.   FineArtAmerica.com works exactly same way.   We accept lots of sellers, and it'due south our chore to deliver the buyers because most of our sellers practise very little marketing and promotion on their own.

We deliver the buyers in two ways.   Commencement - nosotros are SEO experts and are #i on Google for millions and millions of search terms.   Try searching on Google for "mural prints", for example.   That'southward the most competitive search phrase in the "print on need" world.   We're #ane for that search phrase and millions of others.   2nd - we annunciate extensively on TV (yeah, actually), YouTube, Google, Facebook, Twitter, etc.

With Pixels.com, nosotros're going to direct our SEO efforts at the image licensing space to ensure that, within a twelvemonth, we're at the tiptop of Google's search results for millions of licensing-related search terms.

We're also going to keep advertising until Pixels.com is a household name.

Hither are a few of our art commercials for your viewing pleasure:

SUMMARY: This is going to piece of work.

In the fine art world, we've been competing and winning confronting huge corporations since 2006.

Nosotros are an contained business with admittedly no outside investors, and we've been assisting since our very first calendar month of business back in 2006.

Each year, we send millions of dollars in payments to the artists and photographers all over the earth who sell their images every bit print-on-demand products via FineArtAmerica.com, FineArtEurope.com, and our many other sites.

Being independent and profitable allows u.s. to do whatever nosotros want to do as fast every bit we desire to do it without having to answer to investors or a board of directors.

I am the owner and programmer of Pixels.com.   I've been meaning to build an image licensing business for a very long fourth dimension now, and a few weeks ago, I finally decided to sit downwardly and exercise information technology.

At the time, Getty Images had only changed their terms again, and their image contributors were aroused.   I decided it was fourth dimension to build an image licensing businesses that didn't dictate prices and commissions to their sellers.

It's the exact aforementioned concern model that we've been using in the art world since 2006, and it'southward worked very well for us.   When you treat artists and photographers adequately, it's just a lot more fun than it is to have thousands and thousands of people angry at you all the time.

So - here nosotros are.   Pixels.com is up-and-running, and our new business organisation model for the prototype-licensing world will be put to the exam.

The business model is going to work.   At that place is no mode that it doesn't.   Over time, buyers volition learn about Pixels.com through our SEO and advertising efforts, and they'll stop by to purchase images from the globe's greatest living artists and photographers.   The real question is how big volition the business get and how fast will it become at that place?

Will Pixels.com become a serious competitor to Getty Images and Shutterstock and, in doing so, strength them to pay higher commissions to their contributors?

That'south the big question.

In that location is no reason that this can't take off very apace.   The image licensing business concern is, logistically, one of the simplest businesses in the world.   1.   Process a credit card payment.   2.   Show an epitome to the buyer.   3.   Echo.

Nosotros could ramp up from 5 orders/day on Pixels.com today... to 500,000 orders/day tomorrow... without batting an eye.   Our servers can handle the increased traffic, and unlike the art concern, we don't have to increase our headcount or production capabilities in order to handle the additional order volume.

Artists and photographers are understandably frustrated with beingness dictated to by the leading companies in the image licensing infinite.   There needs to be an alternative to Getty Images and Shutterstock.   If there is no culling, and then y'all'll be dictated to forever.

Apple convinced every musician on the planet that their songs are worth $0.99 each and that the musicians should be happy with 66% of that ($0.66).

At present that they've all accepted that, it's going to be very, very difficult for some other music company to come along and accuse more than $0.99 for a song.   Buyers just won't become for it.   They're used to paying $0.99, and they're not going to embrace an culling company that charges more.

Withal, what if a company comes along... sells songs for $0.ninety... and allows the musicians to keep 90% of that?   The songs sell for less, and the musicians earn more than.   Buyers are happy because they're paying less.   Sellers are happy considering they're earning more than.   The only loser is Apple tree.

You can see where I'yard going with this.   In a image licensing manufacture, there needs to be an alternative company with improve terms for the buyers and sellers in social club for things to get better for the buyers and sellers.

That culling is here.

Pixels.com is open for business.

Sell your images for $i.00 if you want to.   If y'all call up they're worth more than, then sell them for $500.This doesn't accept to be a race to the bottom. Yous can do any you want to do.   Change your prices... opt-in... opt-out... sell royalty-gratuitous... sell rights-managed... create your ain licenses... and lots of other things that we'll hash out another day (e.chiliad. sell canvas prints, sell iPhone cases, sell products from your own website, sell products from Facebook, etc.)

If you lot believe in what we're doing and desire to assistance ensure that our business organization model becomes the dominant business organisation model in the industry, please share this article on Facebook, Twitter, via eastward-mail, and on whatever of the art/photography forums that y'all frequent.

All it's going to take is a trivial help spreading the word, and this is going to take off.

Thanks for reading, and thank you to those of yous who sell your images through FineArtAmerica.com, FineArtEurope.com, etc.

Don't let big companies walk all over you.

Assist Us SPREAD THE WORD

Use the following buttons to share this commodity on your social networks:

EXTRA READING: For those who like to discuss business...

In the art world, nosotros've been competing and winning confronting huge corporations since 2006.

Cafepress.com lost $13.5 one thousand thousand in 2013.   They're a public company (stock symbol PRSS).   You tin read about it here:

http://www.marketwatch.com/investing/stock/prss/financials

They won't be around in their electric current grade for much longer.   They're going to be purchased sometime this year by a company similar Getty, Shutterstock, or Shutterfly which thinks that they can plow the business around and make it profitable once more.

What'southward one of the easiest ways to make a company like that profitable?   Squeeze the sellers.

If y'all do $200 1000000 in sales and pay out 20% of that to your sellers, that's $twoscore one thousand thousand that you're paying out.   What happens if you tell your sellers that you're only going to pay them 10%?   Now - y'all just pay out $twenty one thousand thousand, and you get to go along the other $20 meg... and guess what, now y'all're profitable!

That's exactly why sellers get squeezed past big corporations, and the larger they get... the more than you lot go squeezed.   Unfortunately, without any legitimate alternatives, you have to accept the clasp or just terminate selling.

The image licensing globe now has a legitimate alternative.   Let's see what happens...

thomasbections.blogspot.com

Source: https://fineartamerica.com/imagelicensingbusiness.html

Related Posts

0 Response to "How Many Image Uploads Can You Have With Free Fineartamerica"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel